Dear Colleagues:
Here is a summary of documents for my research into video games & =20
libraries . Thanks for everyone who replied for their input. Hope =20
I captured everything. The most clearly defined CD Policy was from =20
University of Illinois at Urbana-Champaign, Gaming Collection: About =20
the Collection, University Library http://www.library.uiuc.edu/gaming/=20=
about.html Sorry for duplication.
Regards,
Cathy Michael
Communications Librarian
Ithaca College, Ithaca, NY
_____________________
Conferences
ALA Midwinter Boston (Jan. 14, 2005). OCLC Symposium: Gaming and the =20=
significance for information literacy learning.
This panel discussion discussed the industry, the literacy, =20
collaborative work, and the teaching/learning process. LAN =20
parties were discussed. Aspects of the =E2=80=9Cgamer generation=E2=80=9D=
was =20
analyzed by John C. Beck (author of Got Game?)
Computers in Libraries Conference Set for Washington, D.C. (2006). =20
Information Today,Retrieved Monday, November 27, 2006 from the =20=
Academic Search Premier database.
Note: There was a session on Libraries and Gaming, however, it =
was =20
more about virtual reality and less about =
educational applications.
LITA National Forum (Oct. 28, 2006), Nashville, TN. Keynote Session: =20
Libraries and Public Interest Entertainment. http://www.ala.org/ala/=20
lita/litaevents/litanationalforum2006nashvilletn/keynote.htm
=E2=80=9CThom Gillespie, creator and director of the MIME program in =20
interactive storytelling and computer game design in the department =20
of Telecommunications at Indiana University
Thom will be talking about the role of libraries in a society where =20=
the important media is often citizen media, citizen-created media, =20
which can range from the political, such as Bush in 30 Seconds to =20
Burger King=E2=80=99s Subservient Chicken campaign=E2=80=A6The reference =
interview =20
is still critical, but it is also important that librarians and =20
libraries themselves be active publishers of all sorts of media, from =20=
memory projects to graphic novels to streaming video to game design."
Articles
Doshi, A. (2006, May ). How gaming could improve information =20
literacy. Information Today, 26(5). Retrieved Monday,
November 27, 2006 from http://www.infotoday.com/cilmag/may06/=20
Doshi.shtml
Hawkins, D., & Brynko, B. (2006). Gaming: the next hot technology for =20=
libraries? (cover story). Information Today, 23(6), 1-51. =
Retrieved =20
Monday, November 27, 2006 from the Academic Search Premier database.
Lovering, D. (2006, March 12). Carnegie Mellon to use =E2=80=98Sims=E2=80=
=99 in =20
educational software.USA Today. Retrieved Friday,
December 8, 2006 from =
http://www.usatoday.com/tech/gaming/2006-03-12-=20
sims-mellon_x.htm
Padgett, L. (2006, May 1). What's snu?. Information today, pp. 46,47. =20=
Retrieved Monday,November 27, 2006 from the
Academic Search Premier database.
Schmidt, A. (2005). Product pipeline. Library Journal, 130, 20-21. =20
Retrieved Monday,November 27, 2006 from the Academic
Search Premier database.
Stephens, M. (2006, Mar/Apr ). Special report: promoting gaming =20
programs in libraries. Information Today, 20(2). Retrieved
Monday, November 27, 2006 from =
http://www.infotoday.com/MLS/mar06/=20
Stephens.shtml
Sullivan, K. (2005). Collection development for the "chip" generation =20=
and beyond. Collection Building, 24(2), 56-60. Retrieved
Monday, November 27, 2006 from the Library, Information Science =
& =20
Technology Abstracts database.
Wilson, H. (2005). Gaming for librarians: an introduction. Voices of =20
Youth Advocates, 27(6), 446-449. Retrieved Monday,
November 27, 2006 from the Library, Information Science & =
Technology =20
Abstracts database.
Books / Reports
Beck, J. C. (2004), Got game: how the gamer generation is reshaping =20
business forever. Boston, Mass.: Harvard Business
School Press,
Gee, J. P. (2004). What video games have to teach us about learning =20
and literacy. NY: Palgrave Macmillan.
Levine, J. (Sept./Oct. 2006) Gaming & Libraries: intersection of =20
services. Library Technology Reports.
http://www.techsource.ala.org/ltr/gaming-and-libraries-=20
intersection-of-services.html
Jenny Levine has a popular blog The Shifted =20
Librarian.
http://www.theshiftedlibrarian.com/
Vorderer, P. & Bryant, J. (eds.) (2006). Playing video games. =20
Mahwah, NJ: LEA, 2006.
Websites
Library Success: A Best Practices Wiki. Gaming.
http://www.libsuccess.org/index.php?title=3DGaming
Collates events, resources, blogs, and tips. A good portal.
Gaming in Libraries
http://www.gaminginlibraries.com/
A new blog. Includes presentations from the 2005 Symposium.
Audio
NPR : Video Game Programs Look for New Ways to Use Games (Nov. 14, 2006)
http://www.npr.org/templates/story/story.php?storyId=3D6484624&sc=3Demaf
NPR: Aliens Teach University Economics Class (Oct. 19, 2006)
http://www.npr.org/templates/story/story.php?storyId=3D6342324&sc=3Demaf
Some schools with Educational Technology or Gaming programs
Cornell University: Game Design Initiative at Cornell University =20
(GDIAC) http://gdiac.cis.cornell.edu/
Carnegie Mellon: Entertainment Technology Center http://=20
www.etc.cmu.edu/Global/projects/currentprojects.php
Georgia Tech: College of Computing; BS Computational Media http://=20
lcc.gatech.edu/compumedia/Main.html
Indiana University: MIME http://www.mime.indiana.edu/ IU's library =20
decided not to collect video games.
University of Illinois at Urbana-Champaign, Gaming Collection: About =20
the Collection, University Library http://www.library.uiuc.edu/gaming/=20=
about.html
SMU: Guildhall at SMU http://guildhall.smu.edu/index.php
Library: Norwick Center for Media and Instructional Technology =20
http://www.smu.edu/cul/ncmit/
Stanford Computer Science: Research Project: General Game Playing =20
http://cs.stanford.edu/research/project
Stephen M. Cabrinety Collection the history of Microcomputing: =20
Videogames
Stanford University http://www-sul.stanford.edu/depts/hasrg/histsci/=20
index.htm
Note: Henry Lowood wrote, =E2=80=9CShall we Play a Game: Thoughts on =
the =20
Computer Game Archive of the Future=E2=80=9D (Stanford University, Oct. =
2002).
http://www.stanford.edu/~lowood/Texts/shall_game.pdf
Games at USC http://games.usc.edu/
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LITA National Forum (Oct. 28, 2006), Nashville, TN. Keynote = Session: Libraries and Public Interest = Entertainment.=C2=A0=C2=A0http://www.ala.org/ala/lita/litaevents/litanationalforum2006nashvil= letn/keynote.htm
=E2=80=9CThom Gillespie, creator and director = of the MIME program in interactive storytelling and computer game design = in the department of Telecommunications at Indiana University=E2=80=A8 = Thom will be talking about the role of libraries in a society where the = important media is often citizen media, citizen-created media, which can = range from the political, such as Bush in 30 Seconds to Burger King=E2=80=99= s Subservient Chicken campaign=E2=80=A6The reference interview is still = critical, but it is also important that librarians and libraries = themselves be active publishers of all sorts of media, from memory = projects to graphic novels to streaming video to game = design."